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Applying Game Theory to Presidential Mistakes


Metadata FieldValueLanguage
dc.contributor.advisorGrafton, Carl
dc.contributor.advisorPermaloff, Anneen_US
dc.contributor.advisorSlaton, Christaen_US
dc.contributor.advisorMoody, Bradleyen_US
dc.contributor.authorWishnietsky, Anidaen_US
dc.date.accessioned2008-09-09T21:14:11Z
dc.date.available2008-09-09T21:14:11Z
dc.date.issued2007-12-15en_US
dc.identifier.urihttp://hdl.handle.net/10415/118
dc.description.abstractGame theory, based on the rational actor model (RAM), is a decision making theory that is useful for predicting economic decisions but is not reliable for predicting political decisions. Game theory might work better if a utility function could be accurately determined and applied to the players of the game. Three other decision making models (organizational behavior model (OBM), governmental politics model (GPM), elitist actor model (EAM)) are used to develop the utility function to better utilize game theory to explain and predict decisions. Four major presidential mistakes (Kennedy’s Bay of Pigs, Johnson’s escalation of Vietnam, Nixon’s Watergate, and Clinton’s Lewinsky scandal) were used to test the theory. The results demonstrate the usefulness of this method to explain, but not predict political decisions.en_US
dc.language.isoen_USen_US
dc.subjectPolitical Scienceen_US
dc.titleApplying Game Theory to Presidential Mistakesen_US
dc.typeDissertationen_US
dc.embargo.lengthNO_RESTRICTIONen_US
dc.embargo.statusNOT_EMBARGOEDen_US

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