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Talking Games: An Empirical Study of Speech-based Cursor Control Mechanisms


Metadata FieldValueLanguage
dc.contributor.advisorGilbert, Juan
dc.contributor.advisorNarayanan, N. Harien_US
dc.contributor.advisorSeals, Cherylen_US
dc.contributor.authorThornton, Daviden_US
dc.date.accessioned2008-09-09T22:16:01Z
dc.date.available2008-09-09T22:16:01Z
dc.date.issued2008-12-15en_US
dc.identifier.urihttp://hdl.handle.net/10415/985
dc.description.abstractThis document describes a study of speech-based cursor control mechanisms along with a new proposed approach called NameTags. This research is intended to provide empirical user data to inform the design of future systems where one or more of the following conditions are present: real-time demands, very small targets, and moving targets. One such application of this research is in the area of video games, where subjects are often required to make quick selections on numerous small, moving objects. These findings also have implications for physically impaired subjects whose primary or only control modality is speech.en_US
dc.language.isoen_USen_US
dc.subjectComputer Science and Software Engineeringen_US
dc.titleTalking Games: An Empirical Study of Speech-based Cursor Control Mechanismsen_US
dc.typeDissertationen_US
dc.embargo.lengthNO_RESTRICTIONen_US
dc.embargo.statusNOT_EMBARGOEDen_US

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