This Is AuburnElectronic Theses and Dissertations

Browsing by Author "Arnold, Christopher"

Now showing items 1-20 of 57

An Approach For Creating Low-fidelity Prototypes That Allow for Testing Integrated Digital And Physical Interfaces 

Lin, Yunfan (2022-12-05)
With the development of electronic products and electronic technology, the interaction between the user and the device design ushers in new challenges. Touch operations are gradually replacing traditional physical operations, ...

An Approach for Designing a New Type of Transportation for Mexico City 

Carmona, Maria (2006-12-15)
The metropolitan area of Mexico City is rapidly growing into the largest urbanized area of the world. This drastic growth in population began in the year of 1859, when “Mexico City’s role as a center of industrialization ...

An Approach for Designing Board Games That Promote Children’s Social Skills 

Han, Hefei (2022-04-25)
As the world becomes more and more cooperative, children’s development of social skills becomes increasingly vital to their personal growth, and most importantly, future success in adulthood. Traditionally, educators ...

An Approach For Designing Tech-Driven Innovative Products with a Focus On Improving Early Adoption 

An, Xin (2021-08-02)
A variety of emerging technologies have become an essential feature of our time. Today’s designers not only need to design products but also should serve as a bridge between these technologies and human life. Part of the ...

An Approach to Assist Designers Collaborating with Scientific Researchers towards the Development of Experimental Tools and Practices 

Zhang, Yimeng (2019-04-23)
Since consumer experience shifts from mass consumption to context and personalization consumption, we are now focusing on the ecosystem of services, experience and solution instead of only paying attention to the product ...

An Approach to Design for Enhancing Product Attachment Using Collectability 

Fondren, Noah (2023-12-06)
Products typically suffer from life cycles where they slowly die off immediately after release. Collectable products have the potential to lengthen these life cycles, occasionally achieving higher perceived values long ...

An Approach to Design Products Helping Children Develop Habits 

Zhang, Qianmo (2019-07-23)  ETD File Embargoed
Habits are important in our life. More than 40% of human’s daily behaviors are decided by their habits. Parents are always looking for ways to help their children build good habits. Therefore, products that can help children ...

AN APPROACH TO EVALUATING GESTURE BASED INTERACTION WITHIN THE SMART HOME FOR AN ELDERLY POPULATION 

Cao, Liang (2021-05-18)
With the development of technology, people are about to usher in artificial intelligence life. The use of innovative products can make people's lives more convenient, but new innovations often result in the creation of ...

Assistive Navigation: a Study Incorporating the Use of Wi-Fi Networks to Provide Realtime, Interactive Wayfinding in Enclosed Structures for Individuals Who Have Visual Impairments 

Puffer, Benjamin (2011-07-29)
Those who suffer from visual impairments can find their ability to integrate into mainstream society challenged in significant ways. There are a variety of methods that aid an individual’s ability to navigate his/her way ...

Canine Design: Creating the Modern Dog Park 

Doyle, Don (2006-05-15)
With the growing popularity of dogs being considered members of the family within the United States, many cities are now providing dog parks along with their traditional playgrounds, to be used by the community. Modern ...

Comparison of Video Ethnographic Modes for Design Research 

Wall, Alex J. (2013-07-08)
Design research is a daunting and time consuming process in which many hours of research is collected through methods such as interviews, surveys, focus groups and visual techniques such as photography and video. This ...

A Consumer Participation Approach to the Design of Functional Collector Toys by Incorporating Designer Toy Subculture 

Harsadi, Meryl (2009-12-15)
Designer toys have become one of the emerging toy markets since the late 1990’s. Designer toys were designed by artist especially targeted at first to underground art collectors and until now it has been targeted to toy ...

Creating a Design Process and Constructivist Curriculum for the Effective Integration of Fashion and Industrial Design 

Bernard, Nicodemus (2006-12-15)
With increasing nano and micro technologies, the way we interact and communicate with each other and our environment in the future will continue to evolve, becoming more personal and suited to the human body through clothing. ...

Culture in Design: The Analysis of Culture through Semiotics and its role in the Automotive Industry 

Morley, Matthew (2014-05-21)
With over 60 million automobiles being produced in 2013, the amount of time and energy that goes into the automotive design process is extremely valuable. Billions of dollars are spent on research and development to ensure ...

A Design Approach for Developing a Service in Promoting Healthy Eating Behavior 

Gheitani, shekoofeh (2020-11-30)
The transition from home to school and living independently make significant changes in freshman college students lifestyle. Research states that freshman college students do not have healthy eating behavior and barely ...

Design Approach for Youth Sports Equipment: Designing for the Children 

Foster, Owen (2005-12-15)
Children are increasingly exposed to more sports activities and organizations and have more opportunities to participate in them than ever before. These activities are viewed as learning and development tools for the youth ...

Design Approach of Adaptable Residential Space Design with Childhood Development 

Zhang, Jingpan (2019-07-24)
Children’s room design for a specific age period is a mature field. However, few children room designs will consider the adaptability of the room. Creating a room that could grow with children is necessary. This thesis ...

Design Guidelines for Creating Visual Hand Management Board Games 

Tang, Yuchen (2019-04-17)
This thesis develops a design guideline for a visual hand management board game. There are more and more board game players all over the world. However, in an independent survey with one thousand respondents, 25% people ...

Design Guidelines for Product that Influence Consumers’ Value Perception 

Li, Xin (2016-04-05)
When consumers meet a new product and make purchase choice, they will have a first impression. Most first impressions connect to the exterior performance of this product, which may include the form implication and visual ...

Design Guidelines for Shared Micromobility in Town and City Tourist Destinations 

Yang, YuehTzu (2021-07-28)
Tourism that grows the regional economy relies on an adequate transportation system. Tourists usually visit multiple spots within a destination. Those who take public transit have less flexibility due to fixed routes and ...