Now showing items 1-2 of 2
Measuring the Abuse Liability of Video Games
Video game playing has become increasingly popular since their creation in the 1970s and has received recent attention due to sharing many similarities with other addictive behaviors. Behavioral pharmacological models are ...
Using the Multiple-Choice Procedure to Measure Video Game Playing
Video gaming shares many similarities with substance use and gambling including neural mechanisms, motivations, and negative consequences. Behavioral economic models have been used to inform conceptual models of addictive ...