This Is AuburnElectronic Theses and Dissertations

Browsing Auburn University Graduate School by Title

Now showing items 4267-4286 of 9054

Guidelines and Application for Designing Visually Compelling Products 

Zhu, Qianyun (2018-07-30)
Today, with the development of modern civilization, the pursuit of product appearance has never ceased. However, to design a visually compelling product for the majority is a challenge for designers or companies. By studying ...

Guidelines and Propensities Concerning Entrepreneurship For Emerging Industrial Design Professionals 

Hylton, Errol (2013-07-19)
As cited by Hofer (2011), “There is little doubt that the economy has played a role in the downturn of available positions [for young professionals], but the way in which today’s graduates approach that problem suggests ...

Guidelines for Designing E-sports Themed Cybercafé 

HUANG, BOYANG (2021-06-23)
Cybercafés are the product of the early days of the Internet era. In today's mobile Internet era, cybercafés have transformed from public Internet sites to video game halls that are closely connected with the E-sports ...

Guidelines for Designing Handheld Tools for the Elderly 

Gong, Lin (2017-11-20)
This thesis includes a set of guidelines on the basis of which to design handheld tools for elderly people. Elderly people are a very special group of costumers. First, their bodies go through many changes with the aging ...

Guidelines for Designing Inclusive Wearable Devices for the Aging Population 

Zou, Huilin (2019-04-24)
Wearable technology has rapidly evolved during the past decades and become trendy nowadays. There is a steady increase in wearable devices sales every year; however, unfriendly user experience and high abandonment rates ...

Guidelines for Designing Kitchen Appliances for the Elderly 

Raven, Susan (2006-08-15)
The number of elderly people in the United States is growing due to the baby boom. The life span of kitchen appliances is also growing due to new technologies that are developed. Since the elderly will be using their ...

Guidelines for Designing Non-Electric Kitchen Tools for Enhanced Pleasurability 

Shao, Yi (2019-11-18)
Today, meeting the spiritual solace has become the top priority of customer needs. The kitchen is always a happening place because it is the heart of the home. Kitchen tools have an important role in making the experience ...

Guidelines for Designing Orthopedic Devices Related to Athletic Injuries 

Nowland, Benjamin (2007-05-15)
Athletes constantly put their bodies at risk and often sustain major injuries from participating in their sport of choice. The purpose of this thesis is to create guiding principles for the construction of orthopedic devices ...

Guidelines for Designing Stressful Emotion Relief Toys for Adults 

Ma, Jiaxuan (2019-04-23)
Nowadays, the rapid development of society not only fulfill people’s material needs and allow them to focus more on their spiritual needs, but also stress people out. Stressful emotion relief toys are noticed by more and ...

Guidelines for Developing an Integrated Converged Digital System 

Perdue, Ethan (2014-05-02)
The digital landscape is currently fractured due to a variety of reasons. This fractured nature often effects the purchasers of digital devices, as they are forced to continually purchase products within a specific zone ...

Guidelines for First and Third-Person Mimetic Fantasy Toy Design for Ages 7-12 

Gamache, Micah (2018-04-29)
Over the past four decades, toys have slowly moved away from independent story-driven play to media-driven play. Skinning toys to match the most current media or movie has become more significant than story-driven toys ...

Guidelines for Practical Algorithmic Design for Industrial Designers 

Edge, Andrew (2019-04-16)
Algorithmic design is the use of a particular set of instructions to define the building process for a product or geometry. New computer-aided technologies have emerged which allow for a closer connection between the ...

Guidelines for the Application of Immersive Technology within Industrial Design Methodology 

Sattari, Ali (2019-11-18)
Immersive technology is the use of particular set of tools and technologies which bring an immersive experience to the user. This new technology can be considered as a new medium for communication and visualization. ...

Guidelines for the Design of Digitally Fabricable Products for the Intent of Digital Distribution 

Tung, Tiffany (2020-04-30)
With the availability of low-cost 3D modeling and digital fabrication tools and software, a culture of “digital making” has emerged. With companies like Opendesk and Thingiverse providing open source resources for at-home ...

Guidelines for the development of products from post-consumer glass 

Whitacre, Laura (2009-07-17)
A design process for creating products using post-consumer glass

Guidelines for the Proper Application of Color and Light in the Health and Fitness Industry for the Purpose of Improving User Experience and Performance 

Logan, Joshua (2005-08-15)
Guidelines that demonstrate the proper application of color and light for the purpose of improving user experience and performance with consideration given to equipment selection and layout within the realm of a health and ...

Guidelines of Transferring Brutalist Architectural Styles from Mid-20th Century To Furniture Design 

Zhu, Jinquan (2023-12-11)
This thesis explores how to transfer mid-20th-century architectural styles into furniture design to create furniture that harmonizes with the architecture itself. This thesis discusses the concept of applying mid-20th-century ...

Guidelines to Change the Cultural Paradigms of Designers Toward Third World People Groups through Missiology to Influence Furniture Design 

Moreman, Jacob (2005-12-15)
Third world culture has been invaded by the western world. It is an issue that grows everyday with the media influences of western culture. Industrial designers have developed many of the products and systems which act ...

Guidelines To Develop Product Forms From Chinese Calligraphy 

Goh, Yi (2005-12-15)
“Global Westernization” is the most prominent characteristic of the 20th century. World culture, design and art form lean towards the West. Western products, like German products can be seen in markets all over the world. ...

Guidelines to Help Designers Incorporate the Parent-Child Factors into Toy Design 

Wei, Haoyi (2019-07-15)
It is reported by the Toy Industry Association that there is a huge toy market in the global market. The total revenue of the global toy market has increased from 78 billion dollars in 2007 to 89 billion dollars in 2017. ...