This Is AuburnElectronic Theses and Dissertations

Browsing Auburn Theses and Dissertations by Department "Industrial and Graphic Design"

Now showing items 41-60 of 73

A Guideline For Designing Electric Bicycles 

Lee, Ian (2021-12-06)
Society is on the verge of a radical swing in the way that we commute and travel, at least in part due to the climate crisis. There is a rapid shift towards urban living and away from dependence on personal automobiles. ...

Guideline for the innovative design of an online platform for an aging society 

Wang, Jialiang (2021-07-28)
This study attempts to provide people with a virtual community creative platform design guideline to help aging communities solve the problem of loneliness. Retired people mentor young professionals in product design through ...

A Guideline of Apply Local Architectural Features in Luminaire Design 

Wang, Tianyao (2021-11-15)
This study is about how to apply the aesthetic elements that are extracted from local architecture as inspiration to luminaire design. After research and analysis of the areas of the world from a cultural perspective, this ...

A Guideline of Applying Chinese Calligraphy Culture to Contemporary Furniture Design 

Ye, Yiyi (2019-04-18)
In the information age, information dissemination is fast and broad. How to maintain the vitality of national culture under the impact of various foreign cultures is very important to guarantee spiritual and cultural ...

A Guideline to Facilitate Over the Air Communication in a Disaster Scenario 

Kennedy, Sean (2017-12-06)
During and directly following a disaster information is key. Not only getting information to the people that are in crisis but also getting data and reports out of the affected area so that relief agencies can act as quickly ...

Guideline to refine the product appearance based on analysis of the line shape in the two-dimensional views 

Wang, Shijia (2017-07-27)
According to the human perception, humans are more sensitive to the shapes of objects. For the product, the line shape represents the shape of the product in a two-dimensional view, and lines also work as the original and ...

Guidelines and Application for Designing Visually Compelling Products 

Zhu, Qianyun (2018-07-30)
Today, with the development of modern civilization, the pursuit of product appearance has never ceased. However, to design a visually compelling product for the majority is a challenge for designers or companies. By studying ...

Guidelines for Designing E-sports Themed Cybercafé 

HUANG, BOYANG (2021-06-23)
Cybercafés are the product of the early days of the Internet era. In today's mobile Internet era, cybercafés have transformed from public Internet sites to video game halls that are closely connected with the E-sports ...

Guidelines for Designing Handheld Tools for the Elderly 

Gong, Lin (2017-11-20)
This thesis includes a set of guidelines on the basis of which to design handheld tools for elderly people. Elderly people are a very special group of costumers. First, their bodies go through many changes with the aging ...

Guidelines for Designing Inclusive Wearable Devices for the Aging Population 

Zou, Huilin (2019-04-24)
Wearable technology has rapidly evolved during the past decades and become trendy nowadays. There is a steady increase in wearable devices sales every year; however, unfriendly user experience and high abandonment rates ...

Guidelines for Designing Non-Electric Kitchen Tools for Enhanced Pleasurability 

Shao, Yi (2019-11-18)
Today, meeting the spiritual solace has become the top priority of customer needs. The kitchen is always a happening place because it is the heart of the home. Kitchen tools have an important role in making the experience ...

Guidelines for Designing Recreational Vehicles Functionally and Interior for Selected Culture 

Li, Zhengxian (2024-05-03)
The thesis is about creating a guideline to help design recreational vehicles for one specific culture or subculture. It covers a brief history of the birth and development of recreational vehicles, including the predecessor ...

Guidelines for Designing Stressful Emotion Relief Toys for Adults 

Ma, Jiaxuan (2019-04-23)
Nowadays, the rapid development of society not only fulfill people’s material needs and allow them to focus more on their spiritual needs, but also stress people out. Stressful emotion relief toys are noticed by more and ...

Guidelines for First and Third-Person Mimetic Fantasy Toy Design for Ages 7-12 

Gamache, Micah (2018-04-29)
Over the past four decades, toys have slowly moved away from independent story-driven play to media-driven play. Skinning toys to match the most current media or movie has become more significant than story-driven toys ...

Guidelines for Practical Algorithmic Design for Industrial Designers 

Edge, Andrew (2019-04-16)
Algorithmic design is the use of a particular set of instructions to define the building process for a product or geometry. New computer-aided technologies have emerged which allow for a closer connection between the ...

Guidelines for the Application of Immersive Technology within Industrial Design Methodology 

Sattari, Ali (2019-11-18)
Immersive technology is the use of particular set of tools and technologies which bring an immersive experience to the user. This new technology can be considered as a new medium for communication and visualization. ...

Guidelines for the Design of Digitally Fabricable Products for the Intent of Digital Distribution 

Tung, Tiffany (2020-04-30)
With the availability of low-cost 3D modeling and digital fabrication tools and software, a culture of “digital making” has emerged. With companies like Opendesk and Thingiverse providing open source resources for at-home ...

Guidelines of Transferring Brutalist Architectural Styles from Mid-20th Century To Furniture Design 

Zhu, Jinquan (2023-12-11)
This thesis explores how to transfer mid-20th-century architectural styles into furniture design to create furniture that harmonizes with the architecture itself. This thesis discusses the concept of applying mid-20th-century ...

Guidelines to Help Designers Incorporate the Parent-Child Factors into Toy Design 

Wei, Haoyi (2019-07-15)
It is reported by the Toy Industry Association that there is a huge toy market in the global market. The total revenue of the global toy market has increased from 78 billion dollars in 2007 to 89 billion dollars in 2017. ...

Improving Social Interactions: Developing Products to Promote Human Interactivity 

Zeng, Qian (2020-07-17)
The form of social interaction has been undergoing significant changes since the information era began in the 1990s. People born in this era and who have been exposed to the Internet, social networks, and mobile systems ...